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Incorporating characteristics of human creativity into an evolutionary art algorithm

Published:07 July 2007Publication History

ABSTRACT

A perceived limitation of evolutionary art and design algorithms is that they rely on human intervention; the artist selects the most aesthetically pleasing variants of one generation to produce the next. This paper discusses how computer generated art and design can become more creatively human-like with respect to both process and outcome. As an example of a step in this direction, we present an algorithm that overcomes the above limitation by employing an automatic fitness function. The goal is to evolve abstract portraits of Darwin, using our 2nd generation fitness function which rewards genomes that not just produce a likeness of Darwin but exhibit certain strategies characteristic of human artists. We note that in human creativity, change is less choosing amongst randomly generated variants and more capitalizing on the associative structure of a conceptual network to hone in on a vision. We discuss how to achieve this fluidity algorithmically.

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            cover image ACM Conferences
            GECCO '07: Proceedings of the 9th annual conference companion on Genetic and evolutionary computation
            July 2007
            1450 pages
            ISBN:9781595936981
            DOI:10.1145/1274000

            Copyright © 2007 ACM

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            • Published: 7 July 2007

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