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Real-time sound synthesis and propagation for games

Published:01 July 2007Publication History
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Simulating the complete process of sound synthesis and propagation by exploiting aural perception makes the experience of playing games much more realistic and immersive.

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References

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              cover image Communications of the ACM
              Communications of the ACM  Volume 50, Issue 7
              Creating a science of games
              July 2007
              120 pages
              ISSN:0001-0782
              EISSN:1557-7317
              DOI:10.1145/1272516
              Issue’s Table of Contents

              Copyright © 2007 ACM

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              • Published: 1 July 2007

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