Abstract
DARPA simulations teach habits of thought so soldiers respond on the first day of combat as if they had been there a week. More often than not, it's don't shoot, talk instead.
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- Chatham, R. Training Superiority. The 2005 DARPATECH Symposium (Anaheim, CA, Aug. 2005); www.darpa.mil/darpatech2005/presentations/dso/chatham.pdf.Google Scholar
- Defense Science Board. Training Superiority, Training Surprise 2001, and Training for Future Conflicts 2003. Reports, Washington, D.C.; www.acq.osd.mil/dsb/reports.htm.Google Scholar
- Roberts, B., Diller, D., and Schmitt, D. Factors affecting the adoption of a training game. In Proceedings of the 2006 Interservice/Industry Training, Simulation, and Education Conference (Orlando, FL, Dec.). National Training and Simulation Association, Arlington, VA, 2006.Google Scholar
- Widerhold, B. and Widerhold, M. Physiological Monitoring During Simulation Training and Testing, Final Report. Virtual Reality Medical Center, contract DAAH01-03-C-R-301, July 29, 2005; www.vrphobia.com.Google Scholar
Index Terms
- Games for training
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