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Published:01 July 2007Publication History
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Abstract

The same technology that makes interactive 3D games so entertaining in the physical action domain is just as effective in education, training, and other more serious applications.

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References

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                  • Published in

                    cover image Communications of the ACM
                    Communications of the ACM  Volume 50, Issue 7
                    Creating a science of games
                    July 2007
                    120 pages
                    ISSN:0001-0782
                    EISSN:1557-7317
                    DOI:10.1145/1272516
                    Issue’s Table of Contents

                    Copyright © 2007 ACM

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                    New York, NY, United States

                    Publication History

                    • Published: 1 July 2007

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