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Battleship by foot: learning by designing a mixed reality game

Published:04 December 2006Publication History

ABSTRACT

We reflect upon a novel set of pedagogical methods to innovate a mixed-reality Location-Based-Game (LBG). Undergraduate students in two 2nd and 3rd year IT subjects designed, specified and coded a Battleship LBG. This required them to consider physical and cognitive play experiences in figural and physical design spaces and address emergent properties of ubiquitous contexts. Our methods reconciled physical methods and enacted knowledge with traditional systematized design and development processes. We iteratively, integrated tangible and conceptual activities (e.g. bodystorming, prototyping of different fidelities, game concept abstraction, agile UP). We suggest these, differentially, supported students use of indexical resources and the assimilation of their embodied knowledge into design.

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    • Published in

      cover image ACM Other conferences
      IE '06: Proceedings of the 3rd Australasian conference on Interactive entertainment
      December 2006
      125 pages
      ISBN:869059025

      Publisher

      Murdoch University

      Murdoch, Australia

      Publication History

      • Published: 4 December 2006

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      Acceptance Rates

      IE '06 Paper Acceptance Rate17of55submissions,31%Overall Acceptance Rate64of148submissions,43%

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