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Killer "killer examples" for design patterns

Published:07 March 2007Publication History
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Abstract

Giving students an appreciation of the benefits of using design patterns and an ability to use them effectively in developing code presents several interesting pedagogical challenges. This paper discusses pedagogical lessons learned at the "Killer Examples" for Design Patterns and Objects First series of workshops held at the Object Oriented Programming, Systems, Languages and Applications (OOPSLA) conference over the past four years. It also showcases three "killer examples" which can be used to support the teaching of design patterns.

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  1. Killer "killer examples" for design patterns

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    • Published in

      cover image ACM SIGCSE Bulletin
      ACM SIGCSE Bulletin  Volume 39, Issue 1
      March 2007
      581 pages
      ISSN:0097-8418
      DOI:10.1145/1227504
      Issue’s Table of Contents
      • cover image ACM Conferences
        SIGCSE '07: Proceedings of the 38th SIGCSE technical symposium on Computer science education
        March 2007
        634 pages
        ISBN:1595933611
        DOI:10.1145/1227310

      Copyright © 2007 ACM

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 7 March 2007

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