skip to main content
article

Computing equilibria for a service provider game with (Im)perfect information

Published:01 October 2006Publication History
Skip Abstract Section

Abstract

We study fundamental algorithmic questions concerning the complexity of market equilibria under perfect and imperfect information by means of a basic microeconomic game. Suppose a provider offers a service to a set of potential customers. Each customer has a particular demand of service and her behavior is determined by a utility function that is nonincreasing in the sum of demands that are served by the provider.Classical game theory assumes complete information: the provider has full knowledge of the behavior of all customers. We present a complete characterization of the complexity of computing optimal pricing strategies and of computing best/worst equilibria in this model. Basically, we show that most of these problems are inapproximable in the worst case but admit an FPAS in the average case. Our average case analysis covers large classes of distributions for customer utilities. We generalize our analysis to robust equilibria in which players change their strategies only when this promises a significant utility improvement.A more realistic model considers providers with incomplete information. Following the game theoretic framework of Bayesian games introduced by Harsanyi, the provider is aware of probability distributions describing the behavior of the customers and aims at estimating its expected revenue under best/worst equilibria. Somewhat counterintuitively, we obtain an FPRAS for the equilibria problem in the model with imperfect information although the problem with perfect information is inapproximable under the worst-case measures. In particular, the worst-case complexity of the considered problems increases with the precision of the available knowledge.

References

  1. Bierman, H. S., and Fernandez, L. 1998. Game Theory with Economic Applications. Addison-Wesley, Reading, MA.Google ScholarGoogle Scholar
  2. Fabrikant, A., Papadimitriou, C. H., and Talwar, K. 2004. The complexity of pure Nash equilibria. In Proceedings of the 36th Annual ACM Symposium on Theory of Computing. ACM, New York, 604--612. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Fotakis, D., Kontogiannis, S., Koutsoupias, E., Mavronicolas, M., and Spirakis, P. 2002. The structure and complexity of Nash equilibria for a selfish routing game. In In Proceedings of the 29th Annual International Colloquium on Automata, Languages and Programming. Springer-Verlag, Berlin, Germany, 123--134. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Feldmann, R., Gairing, M., Lücking, T., Monien, B., and Rode, M. 2003. Nashification and the coordination ratio for a selfish routing game. Proceedings of the 30th Annual International Colloquium on Automata, Languages and Programming Springer-Verlag, Berlin, Germany, 514--526. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Garey, M. R., and Johnson, M. R. 1979. Computers and Intractability: A Guide to the Theory of NP-completeness. Freeman, San Francisco, CA. Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Harris, M., and Raviv, A. 1981. A theory of monopoly pricing schemes with demand uncertainty. Amer. Econ. Rev. 71, 3, 347--365.Google ScholarGoogle Scholar
  7. Harsanyi, J. C. 1967--1968. Games with incomplete information played by Bayesian players, I, II, III. Management Science 14, 159--182, 320--332.Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. Harsanyi, J. C. 1973. Games with randomly disturbed payoffs. Int. J. Game Theory 2, 1--23.Google ScholarGoogle ScholarCross RefCross Ref
  9. Holzman, R., and Law-Yone, N. 1997. Strong equilibrium in congestion games. Games Econ. Behav. 21, 85--101.Google ScholarGoogle ScholarCross RefCross Ref
  10. Ibarra O. H., and Kim, C. E. 1975. Fast approximation algorithms for the knapsack and sum of subset problems. J. ACM 22, 463--468. Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. Kellerer, H., Pferschy, U., and Pisinger, D. 2004. Knapsack Problems. Springer-Verlag, Berlin, Germany.Google ScholarGoogle Scholar
  12. Klemperer, P. 1999. Auction theory: A guide to the literature. J. Econ. Surv. 13, 3, 227--286.Google ScholarGoogle ScholarCross RefCross Ref
  13. Kyle, A. S. 1989. Informed speculation with imperfect competition. Rev. Econ. Stud. 56, 3, 317--355.Google ScholarGoogle ScholarCross RefCross Ref
  14. Leland, H. E., and Meyer, A. 1976. Monopoly pricing structures with imperfect discrimination. Bell J. Econ. 7, 2, 449--462.Google ScholarGoogle ScholarCross RefCross Ref
  15. Manlove, D. 1998. Minimaximal and maximinimal optimization problems: A partial order-based approach. Ph.D. dissertation. University of Glasgow, Department of Computing Science. http://www.dcs.gla.ac.uk/~davidm/publications.html.Google ScholarGoogle Scholar
  16. Maskin, E., and Riley, J. 1984. Monopoly with incomplete information. RAND J. Econ. 15, 2, 171--196.Google ScholarGoogle ScholarCross RefCross Ref
  17. McDiarmid, C. 1998. Concentration. In Probabilistic Methods for Algorithmic Discrete Mathematics, Algorithms and Combinatorics, M. Habib, C. McDiarmid, J. Ramirez-Alfonsin, and B. Reed, Eds. Springer-Verlag, Berlin, Germany, pp. 195--247.Google ScholarGoogle Scholar
  18. Milchtaich, I. 1996. Congestion games with player-specific payoff function. Games Econ. Behav. 13, 111--124.Google ScholarGoogle ScholarCross RefCross Ref
  19. Milchtaich, I. 1998. Crowding games are sequentially solvable. Int. J. Game Theory 27, 501--509. Google ScholarGoogle ScholarDigital LibraryDigital Library
  20. Monderer, D., and Shapley, L. S. 1996. Potential games. Games Econ. Behav. 14, 124--143.Google ScholarGoogle ScholarCross RefCross Ref
  21. Myerson, R. 1981. Optimal auction design. Math. Oper. Research 6, 58--73.Google ScholarGoogle ScholarDigital LibraryDigital Library
  22. Oi, W. Y. 1971. A Disneyland dilemma: Two part tariffs for a Mickey Mouse monopoly. Quart. J. Econ. 85, 1, 77--96.Google ScholarGoogle ScholarCross RefCross Ref
  23. Owen, G. 1995. Game Theory. Academic Press, New York.Google ScholarGoogle Scholar
  24. Ronen, A. 2001. On approximating optimal auctions. In Proceedings of the 3rd ACM Conference on Electronic Commerce. ACM, New York, 11--17. Google ScholarGoogle ScholarDigital LibraryDigital Library
  25. Ronen, A., and Saberi, A. 2002. On the hardness of optimal auctions. In Proceedings of the 43st IEEE Symposium on Foundations of Computer Science. IEEE Computer Society Press, Los Alamitos, CA, 396--405. Google ScholarGoogle ScholarDigital LibraryDigital Library
  26. Rosenthal, R. W. 1973. A class of games possessing pure-strategy Nash equilibria. Int. J. Game Theory 2, 65--67.Google ScholarGoogle ScholarDigital LibraryDigital Library
  27. Schmalensee, R. 1981. Monopolistic two-part pricing arrangements. Bell J. Econ. 12, 2, 445--466.Google ScholarGoogle ScholarCross RefCross Ref
  28. Scotchmer, S. 1985. Two-tier pricing of shared facilities in a free-entry equilibrium. RAND J. Econ. 16, 456--472.Google ScholarGoogle ScholarCross RefCross Ref
  29. Staiger, R. W., and Wolak, F. A. 1992. Collusive pricing with capacity constraints in the presence of demand uncertainty. RAND J. Econ. 23, 2, 203--220.Google ScholarGoogle ScholarCross RefCross Ref
  30. Ui, T. 2000. A Shapley value representation of potential games. Games Econ. Behav. 31, 121--135.Google ScholarGoogle ScholarCross RefCross Ref

Index Terms

  1. Computing equilibria for a service provider game with (Im)perfect information

        Recommendations

        Comments

        Login options

        Check if you have access through your login credentials or your institution to get full access on this article.

        Sign in

        Full Access

        • Published in

          cover image ACM Transactions on Algorithms
          ACM Transactions on Algorithms  Volume 2, Issue 4
          October 2006
          233 pages
          ISSN:1549-6325
          EISSN:1549-6333
          DOI:10.1145/1198513
          Issue’s Table of Contents

          Copyright © 2006 ACM

          Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

          Publisher

          Association for Computing Machinery

          New York, NY, United States

          Publication History

          • Published: 1 October 2006
          Published in talg Volume 2, Issue 4

          Permissions

          Request permissions about this article.

          Request Permissions

          Check for updates

          Qualifiers

          • article

        PDF Format

        View or Download as a PDF file.

        PDF

        eReader

        View online with eReader.

        eReader