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CLEV-R: a collaborative learning environment with virtual-reality

Published:08 August 2004Publication History

ABSTRACT

Recently more and more web-based, graphical applications have been developed. Due to a wider availability of broadband and greater connection speeds, these graphics have become progressively more complex and are now often accompanied by multimedia material. We aim to take advantage of these capabilities in the development of CLEV-R, a Collaborative Learning Environment with Virtual Reality. CLEV-R delivers a real time Virtual Reality (VR) environment, where learning material is augmented through the use of multimedia. The introduction of VR offers a new and interactive way to present learning material and provides users with a more motivating and stimulating way to learn.

References

  1. Laister, J., and Kober, S. 2002. Social aspects of collaborative learning in virtual learning environments. In Proceedings of the Networked Learning Conference.Google ScholarGoogle Scholar
  2. Roche, B., and Mangina, E. 2003. Agent-based framework for intelligent tutoring systems within university college dublin. In Proceedings of the International Conference on Information Communication Technologies in Education.Google ScholarGoogle Scholar

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  1. CLEV-R: a collaborative learning environment with virtual-reality

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          cover image ACM Conferences
          SIGGRAPH '04: ACM SIGGRAPH 2004 Posters
          August 2004
          123 pages
          ISBN:1581138962
          DOI:10.1145/1186415

          Copyright © 2004 ACM

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          Association for Computing Machinery

          New York, NY, United States

          Publication History

          • Published: 8 August 2004

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