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Fast approximations for global illumination on dynamic scenes

Published:30 July 2006Publication History

ABSTRACT

An innovative lighting algorithm is presented that allows scenes to be displayed with approximate global illumination including ambient occlusion and sky-light effects at real-time rates. The method is scalable for high polygonal scenes and requires a small amount of pre-computation. The presented technique can be successfully applied to dynamic and animated sequences, and displays a striking aesthetic style by reducing traditional constraints of physical correctness and a standard lighting model.

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            • Published in

              cover image ACM Conferences
              SIGGRAPH '06: ACM SIGGRAPH 2006 Courses
              July 2006
              83 pages
              ISBN:1595933646
              DOI:10.1145/1185657

              Copyright © 2006 ACM

              Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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              Publication History

              • Published: 30 July 2006

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