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Designing familiar open surfaces

Published:14 October 2006Publication History

ABSTRACT

While participatory design makes end-users part of the design process, we might also want the resulting system to be open for interpretation, appropriation and change over time to reflect its usage. But how can we design for appropriation? We need to strike a good balance between making the user an active co-constructor of system functionality versus making a too strong, interpretative design that does it all for the user thereby inhibiting their own creative use of the system. Through revisiting five systems in which appropriation has happened both within and outside the intended use, we are going to show how it can be possible to design with open surfaces. These open surfaces have to be such that users can fill them with their own interpretation and content, they should be familiar to the user, resonating with their real world practice and understanding, thereby shaping its use.

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    • Published in

      cover image ACM Other conferences
      NordiCHI '06: Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
      October 2006
      517 pages
      ISBN:1595933255
      DOI:10.1145/1182475

      Copyright © 2006 ACM

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      Publication History

      • Published: 14 October 2006

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