skip to main content
10.1145/1180639.1180733acmconferencesArticle/Chapter ViewAbstractPublication PagesmmConference Proceedingsconference-collections
Article

Movement-based interactive dance performance

Published:23 October 2006Publication History

ABSTRACT

Movement-based interactive dance has recently attracted great interest in the performing arts. While utilizing motion capture technology, the goal of this project was to design the necessary real-time motion analysis engine, staging, and communication systems for the completion of a movement-based interactive multimedia dance performance. The movement analysis engine measured the correlation of dance movement between three people wearing similar sets of retro-reflective markers in a motion capture volume. This analysis provided the framework for the creation of an interactive dance piece, Lucidity, which will be described in detail. Staging such a work also presented additional challenges. These challenges and our proposed solutions will be discussed. We conclude with a description of the final work and a summary of our future research objectives.

References

  1. Camurri, A., Hashimoto, S., Ricchetti, M., Ricci, A., Suzuki, K., Trocca, R. and Volpe, G. EyesWeb: Toward Gesture and effect Recognition in Interactive Dance and Music Systems. Computer Music Journal. 24 (1), 57--69, 2000 Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Moore, C.-L., Yamamoto, K., Beyond Words: Movement Observation and Analysis. Gordon and Breach Science Publishers, New York, 1988.Google ScholarGoogle Scholar
  3. Woo, W., Kim, N., Wong, K., and Tadenuma M. Sketch on Dynamic Gesture Tracking and Analysis Exploiting Vision-based 3D Interface. Proc. SPIE PW-EI-VCIP'01, vol. 4310, 656--666, 2000Google ScholarGoogle ScholarCross RefCross Ref
  4. Moeslund, T. B., and Granum, E. A. Survey of Computer Vision-based Human Motion Capture. Computer Vision and Image Understanding 81 (3): 231-268, 2001 Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Pentland A. Looking at People: Sensing for Ubiquitous and Wearable Computing. IEEE Transactions on Pattern Analysis and Machine Intelligence, 22 (1): 107--119, 2000 Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Wang, L., Hu, W., and Tan, T. Recent developments in human motion analysis. Pattern Recognition 36 (3): 585--601, 2003Google ScholarGoogle ScholarCross RefCross Ref
  7. Qian, G., Guo, F., Ingalls, T., Olson, L., James, J., and Rikakis, T. A Gesture-Driven Multimodal Interactive Dance System. Proc. of the International Conference on Multimedia and Expo, Taibei, Taiwan, China, 2004Google ScholarGoogle Scholar
  8. Whiteley, D., Qian, G., Rikakis, T., James, J., Ingalls, T., Wang, S., and Olson, L. Real-Time Tracking of Multiple People from Unlabelled Markers and Its Application in Interactive Dance, Proc. of British Machine Vision Conference, Oxford, UK, 2005Google ScholarGoogle Scholar
  9. Belongie, S., Malik, J., and Puzicha, J. Matching Shapes. Proc. IEEE International Conference on Computer Vision, vol. 1, 454--461, 2001Google ScholarGoogle Scholar
  10. Kortgen, M., Park, G., Novotni, M., and Klein, R. 3D Shape Matching with 3D Shape Contexts. Proc. Central European Seminar on Computer Graphics, 2003Google ScholarGoogle Scholar

Index Terms

  1. Movement-based interactive dance performance

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader