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Random numbers for computer graphics

Published:30 July 2006Publication History

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References

  1. Jenkins, R. September 1997. Algorithm Alley: Hashing Functions. Dr. Dobb's Journal.Google ScholarGoogle Scholar
  2. Matsumoto M., and Nishimura T. 1998. Mersenne Twister: A 623-Dimensionally Equidistributed Uniform Pseudo-Random Number Generator, ACM Transactions on Modeling and Computer Simulation 8, 1. 3--30. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Noll, L. C. Fowler/Noll/Vo (FNV) Hash. http://www.isthe.com/chongo/tech/comp/fnv/Google ScholarGoogle Scholar
  4. Pearson, P. June 1990. Fast Hashing of Variable-Length Text Strings. Communications of the ACM, 33, 6. 677--680. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Uzgalis, R. and Tong, M. 1994. Hashing Myths. Technical Report 97, Department of Computer Science University of Auckland.Google ScholarGoogle Scholar
  6. Wagner, R. May 2003. Mersenne Twister Random Number Generator. http://www-personal.engin.umich.edu/~wagnerr/MersenneTwister.html.Google ScholarGoogle Scholar

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  1. Random numbers for computer graphics

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            • Published in

              cover image ACM Conferences
              SIGGRAPH '06: ACM SIGGRAPH 2006 Sketches
              July 2006
              212 pages
              ISBN:1595933646
              DOI:10.1145/1179849

              Copyright © 2006 ACM

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              • Published: 30 July 2006

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