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When design is not the problem: better usability through non-design means

Published:21 April 2006Publication History

ABSTRACT

When it comes to shipping quality software, design is not the hard part. Methods and techniques to study users, best practices for creating iterative designs, and tools to validate them are all very well documented. Unfortunately, in chaotic and complex ecosystems very few of the designs actually end up making it through the user-centered design (UCD) process. Interaction designers' input is either ignored or interpreted through a development/business lens and considerable fidelity is lost. As a result, designers too often throw up their hands and blame the technology or the organizations. These barriers can be overcome if designers broaden their roles and better understand other stakeholders' charters. Successful collaboration with other disciplines that make up the software development lifecycle is the key to success. Practical case studies will be discussed where usability, attractiveness, and good design were achieved through non-design means. Poor information architecture, screen layout, and task flows were not the barriers to usability. Design impact was made instead through overcoming barriers in technology, organizational structure, legal, marketing, documentation / quality assurance (QA), and development tools.

References

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  1. When design is not the problem: better usability through non-design means

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      • Published in

        cover image ACM Conferences
        CHI EA '06: CHI '06 Extended Abstracts on Human Factors in Computing Systems
        April 2006
        1914 pages
        ISBN:1595932984
        DOI:10.1145/1125451

        Copyright © 2006 ACM

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 21 April 2006

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