skip to main content
10.5555/1109180.1109183acmotherconferencesArticle/Chapter ViewAbstractPublication PagesieConference Proceedingsconference-collections
Article

"Make it through with another point of view": landmarks to wayfind in gameworld

Published:23 November 2005Publication History

ABSTRACT

We address inconsistencies in applying theory on landmarks recalled from familiar physical worlds to progressive wayfinding unfamiliar gameworlds in situ. We propose design tactics from theory derived from two separate "games" in unfamiliar physical terrain. Findings illustrate couplings between the terrain and players' spatial knowlege and global and situated wayfinding goals. Landmark recognisability is influenced by player's directly experienced or induced Point of View (POV) in mapping their spatial knowledge and the terrain. Our preliminary results in gameworlds suggest accommodating player's "natural" strategies in a rhetoric for place and wayfinding. This promotes "trajectory" and a player's appropriate induction of POV (e.g. in mappings between passive and active experiences).

References

  1. Vinson, N. G. Design Guidelines for Landmarks to Support Navigation in Virtual Environments Proc. CHI'99: ACM Press, New York, NY 1999 278]] Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Lynch, K The Image of the City. MIT Press Cambridge, MA 1960]]Google ScholarGoogle Scholar
  3. Evans, G. W., Smith, C. & Pezdek, K. Cognitive maps & urban form, J. American Planning Ass. (1982) 48:232--244]]Google ScholarGoogle Scholar
  4. Waltz S P Research Issues in ArchITectural Game Design Digital Games Research Assoc. DIGRA'05. 2005 Vancouver]]Google ScholarGoogle Scholar
  5. Nitsche M, Roudavski, S Penz F & Thomans, M. Drama & Context in Real-Time Virtual Environments. In: S Goebel N Braun U Spierling J Dechau H Diener (eds) Technologies for Interactive Digital Storytelling & Entertainment Fraunhofer Verlag Darmstadt (2003) 296--310]]Google ScholarGoogle Scholar
  6. Winograd, T. & Flores, F., Understanding Computers & Cognition. Publishing Co. Inc., Reading, USA 1986]] Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. Benelli, G., Caporali M, Rizzo, A & Rubegni Design Concepts for Learning Spatial Relationships]]Google ScholarGoogle Scholar
  8. Willats, J The Draughtman's contract: how an artist creates an image. In: H Barlow, C Blakemore & M Weston-Smith (eds) Images & Understanding Cambridge UP (1990) 235--55]]Google ScholarGoogle Scholar
  9. Raubal, M. & Winter, S. Enriching wayfinding instructions with local landmarks. In: GISscience 2002; Lecture Notes in Comp. Sci, Springer, Berlin]] Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. May A. E., Ross T., Bayer S. H., & Tarkiainen M. J. Pedestrian navigation aids: information requirements and design implications Pers Ubiquit Comp. (2003) 7:331]] Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. Siegal, A. W. & White, S. H. "The development of spatial representations of large-scale environments" in H. Reese (ed.) Advances in Child Develop. & Behav (1975) 10.Academic Press. New York 10--55.]]Google ScholarGoogle Scholar
  12. Thorndyke, P. W. Performance models for spatial and locational cognition (1980) Washington DC Rand]]Google ScholarGoogle Scholar
  13. Golledge R Wayfinding Behaviour. The John Hopkins UP Baltimore, London 1999]]Google ScholarGoogle Scholar
  14. Taylor, H. A. & Tversky, B. Perspectives in Spatial descriptions J. Memory & Language (1996)20(5):483--496]]Google ScholarGoogle Scholar
  15. Brown, B. & Laurier, E. Designing electronic maps: an ethnographic approach. L. Meng, A. Zipf, T. Reichenbacher (eds) Map-based Mobile Services - Theories, Methods a& Implementation. Springer Verlag (2005]]Google ScholarGoogle ScholarCross RefCross Ref
  16. Denis, M., Pazzaglia, F., Cornoldi, C. & Bertolo, L. Spatial Discourse & Navigation: An Analysis of Route Directions in the City of Venice. Applied Cog. Psych. (1999) 13: 145--174]]Google ScholarGoogle Scholar
  17. Geldof, S. & Dale, R. Improving Route Directions on Mobile Devices. Proc. ISCA workshop on Multi-Modal Dialogue]]Google ScholarGoogle Scholar
  18. Weissensteiner, E., & Winter, S. Landmarks in the Communication of Route Directions. In: GIScience: Lecture Notes in Computer Science, Springer (2004)]]Google ScholarGoogle ScholarCross RefCross Ref
  19. Dourish, P. Where the Action Is: The Foundations of Embodied Interaction MIT Press, Cambridge MA (2001)]] Google ScholarGoogle ScholarDigital LibraryDigital Library
  20. Brown, B. & Chalmers, M. Tourism & Mobile Technology. Proc. VIIIth European Conference of Computer Supported Cooperative Work Kluwer (2003) 335--354]] Google ScholarGoogle ScholarDigital LibraryDigital Library
  21. Benford, S., Seager, W., Flintham, M., Anastasi R., Rowland D., Humble, J., Stanton D., Bowers, J., Tandavanitj, N., Adams M., Farr, J. R., Oldroyd, A., Sutton J., The Error of Our Ways: The Experience of Self-Reported Position in a LBG. Proc. Ubiq. Comp.: 6th Int. Conf., Lecture Notes in Comp. Sci. Springer-Verlag Heidelberg (2004) 3205:70--87]]Google ScholarGoogle ScholarCross RefCross Ref
  22. Pezdek, K. (1983) Memory for items & their spatial locations by young and elderly adults Develop. Psych 19 (6) 895--900]]Google ScholarGoogle Scholar
  23. Iachini, T & Logie R. H. The Role of Perspective in Locating Position in a Real-World, Unfamiliar Environment App. Cog. Psych. (2003) 17]]Google ScholarGoogle Scholar
  24. Bidwell, N. J. Pictures Made for Walking: Pilots & Orienteers 1. Proc. Australasian Conf. on Computer Human Interaction, (2004)Woolongong Australia]]Google ScholarGoogle Scholar
  25. Bidwell, N. J. & Lueg, C. Creating a Framework for Situated Way-Finding Research. APCHI New Zealand (2004)]]Google ScholarGoogle Scholar
  26. Axup, J., Bidwell, N. J., & Viller, S. Representation of self-reported information usage during mobile field studies: Pilots & Orienteers 2. Proc. Australasian Conf. on Computer Human Interaction, (2004)Woolongong Australia]]Google ScholarGoogle Scholar
  27. Bidwell N. J & Axup J The Territory is the Map: Exploring the Use of Landmarks in Situ to Inform Mobile Guide: INTERACT05 Xth IFPC Conf. for Human Comp. Interaction Rome (2005)]] Google ScholarGoogle ScholarDigital LibraryDigital Library
  28. Garfinkel, H. Studies in Ethnomethodology. Englewood Cliffs, New Jersey. Prentice Hall (1967)]]Google ScholarGoogle Scholar
  29. Lovelace, K, Hegarty, M., Montello, D., Elements of Good Route Directions in Familiar & Unfamiliar Environments. In: Proc. Int. Conf. COSIT, Springer Verlag (1999) 65--82]] Google ScholarGoogle ScholarDigital LibraryDigital Library
  30. Gaver, W. W., Benford, S., Beaver, J., Ambiguity as a resource for design In: Proc. CHI04, ACM Press NY, US (2003) 233 -- 240]] Google ScholarGoogle ScholarDigital LibraryDigital Library
  31. Freksa, C., C. Habel C., Wender K. F. Spatial cognition: An Interdisciplinary Approach to Representing & Processing Spatial Knowledge, Springer-Verlag, Berlin (1998) 157--175]] Google ScholarGoogle ScholarDigital LibraryDigital Library
  32. Chalmé, S., Visser, W., Denis, M. Cognitive aspects of urban route planning. Int. Conf. on Traffic & Transport Psych. (2000) 145]]Google ScholarGoogle Scholar
  33. Nakanishi H., Koizumi S., Ishida T. & Ito H., Transcendent Communication: Location-Based Guidance for Large-Scale Public Spaces In: Proc. CHI04, ACM Press (2004) 665--72]] Google ScholarGoogle ScholarDigital LibraryDigital Library
  34. Klatzky, R. L., Loomis, J. M., Beall, A. C., Chance, S. S. & Golledge, R. G. Spatial updating of self-position & orientation during real, imagined & virtual locomotion. Psych. Sci. (1998) (9) 293--8]]Google ScholarGoogle Scholar
  35. Strauss, A. The Continual Permutations of Action. New York: Aldine de Gruyter (1993)]]Google ScholarGoogle Scholar
  36. Suchman, L. (1987) Plans and situated actions: the problem of human-machine communication. Cambridge U.P]] Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. "Make it through with another point of view": landmarks to wayfind in gameworld

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in
    • Published in

      cover image ACM Other conferences
      IE '05: Proceedings of the second Australasian conference on Interactive entertainment
      November 2005
      238 pages
      ISBN:0975153323

      Publisher

      Creativity & Cognition Studios Press

      Sydney, Australia

      Publication History

      • Published: 23 November 2005

      Check for updates

      Qualifiers

      • Article

      Acceptance Rates

      Overall Acceptance Rate64of148submissions,43%

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader