skip to main content
10.1145/1101389.1101414acmconferencesArticle/Chapter ViewAbstractPublication PagesgraphiteConference Proceedingsconference-collections
Article

Rendering translucency with Perlin noise

Published:29 November 2005Publication History

ABSTRACT

Translucent photon mapping is a technique developed for the realistic rendering of translucent materials such as milk, skin, and fog. In the physical world, however, no material is perfectly translucent at a constant density. By using a 3D density map for a rendered object and jittering the values of the map by using a Perlin noise function will create a non-perfect density throughout the object and thereby present a more realistic image.

References

  1. Dutr, P., Bekaert, P., and Bala, K. 2003. Advanced Global Illumination. A. K. Peters, Ltd. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Jensen, H. W., Marschner, S. R., Levoy, M., and Hanrahan, P. 2001. A practical model for subsurface light transport. In ACM SIGGRAPH 2001, ACM SIGGRAPH, 511--518. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Jensen, H. W. 2001. Realistic image synthesis using photon mapping. A. K. Peters, Ltd. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Perlin, K. 2002. Improving noise. In SIGGRAPH '02: Proceedings of the 29th annual conference on Computer graphics and interactive techniques, ACM Press, 681--682. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Shirley, P., and Morley, R. K. 2003. Realistic Ray Tracing, second ed. A. K. Peters, Ltd. Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. Rendering translucency with Perlin noise

          Recommendations

          Comments

          Login options

          Check if you have access through your login credentials or your institution to get full access on this article.

          Sign in
          • Published in

            cover image ACM Conferences
            GRAPHITE '05: Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
            November 2005
            456 pages
            ISBN:1595932011
            DOI:10.1145/1101389

            Copyright © 2005 ACM

            Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

            Publisher

            Association for Computing Machinery

            New York, NY, United States

            Publication History

            • Published: 29 November 2005

            Permissions

            Request permissions about this article.

            Request Permissions

            Check for updates

            Qualifiers

            • Article

            Acceptance Rates

            GRAPHITE '05 Paper Acceptance Rate38of93submissions,41%Overall Acceptance Rate124of241submissions,51%

          PDF Format

          View or Download as a PDF file.

          PDF

          eReader

          View online with eReader.

          eReader