ABSTRACT
This paper describes the use of evolutionary and artificial life techniques in sound design and the development of performance mapping to facilitate the real-time manipulation of such sounds through some input device controlled by the performer. A concrete example of such a system is described which allows musicians without detailed knowledge and experience of sound synthesis techniques to interactively develop new sounds and performance manipulation mappings according to their own aesthetic judgements. Experiences with the system are discussed.
- Dahlstedt, P. (2001), Creating and Exploring Huge Parameter Spaces: Interactive Evolution as a Tool for Sound Generation, Proceedings of International Computer Music Conference, Habana, Cuba.]]Google Scholar
- Griffith, N., and Todd, P. M. (Eds.) (1998). Musical networks: Parallel distributed perception and performance. Cambridge, MA: MIT Press/Bradford Books.]] Google Scholar
- Longuet-Higgins, H. C. and Lee, C. S (1982). The Perception of Musical Rhythms. Perception 11 (1982): 115--128.]]Google Scholar
- Machover, T. & Chung, J. (1989), Hyperinstruments: Musically intelligent and interactive performance and creativity systems, Proceedings International Computer Music Conference, Columbus, Ohio, USA. San Fransisco CA, USA: International Computer Music Association.]]Google Scholar
- Mandelis, J. (2001), Genophone: An Evolutionary Approach to Sound Synthesis and Performance, E. Bilotta, E. R. Miranda, P. Pantano and P. Todd (Eds.) Proceedings ALMMA 2001: Artificial Life Models for Musical Applications Workshop, ECAL 2001, Editoriale Bios, pp. 37--50. http://www.cogs.susx.ac.uk/users/jamesm/Papers/ECAL(2001)ALMMAMandelis.ps]]Google Scholar
- Mandelis, J. (2002), "Adaptive Hyperinstruments: Applying Evolutionary Techniques to Sound Synthesis and Performance," Proceedings NIME 2002: New Interfaces for Musical Expression, Dublin, Ireland, pp. 192--193, 2002. http://www.cogs.susx.ac.uk/users/jamesm/Papers/NIME(2002)Mandelis.pdf]] Google Scholar
- Miranda, E. (2002), Computer Sound Design: synthesis techniques and programming (2nd ed), Oxford: Focal Press.]] Google Scholar
- Miranda, E. (Ed.) (2000), Readings in Music and Artificial Intelligence. Amsterdam: Harwood Academic Publishers.]]Google Scholar
- Mulder, A. G. E., (1994). Virtual Musical Instruments: Accessing the Sound Synthesis Universe as a Performer," Proceedings of the First Brazilian Symposium on Computer Music, pp. 243--250.]]Google Scholar
- Mulder, A. G. E. Fels, S. S. & Mase, K. (1997), Mapping virtual object manipulation to sound variation, IPSJ SIG notes Vol. 97, No. 122, 97-MUS-23 (USA/Japan intercollege computer music festival), pp. 63--68.]]Google Scholar
- Pressing, J. (1990), Cybernetic issues in interactive performance systems, Computer Music Journal, 14 (1), pp. 12--25.]]Google Scholar
- Rovan, J. B. Wanderley, M. M. Dubnov, S. & Depalle, P. (1997), Instrumental Gestural Mapping Strategies as Expressivity Determinants in Computer Music Performance, presented at "Kansei - The Technology of Emotion" workshop.]]Google Scholar
- Wessel, D. and Wright, M. (2000), Problems and Prospects for Intimate Musical Control of Computers, ACM SIGCHI, CHI '01 Workshop New Interfaces for Musical Expression (NIME'01).]] Google Scholar
- Woolf, S. (1999), Sound Gallery: An Interactive Artificial Life Artwork, MSc Thesis, School of Cognitive and Computing Sciences, University of Sussex]]Google Scholar
Index Terms
- Don't just play it, grow it!: breeding sound synthesis and performance mappings
Recommendations
Perceptual Evaluation of Synthesized Sound Effects
Sound synthesis is the process of generating artificial sounds through some form of simulation or modelling. This article aims to identify which sound synthesis methods achieve the goal of producing a believable audio sample that may replace a recorded ...
Toward Generating Realistic Sounds for Soft Bodies: A Review
AM '19: Proceedings of the 14th International Audio Mostly Conference: A Journey in SoundGenerating realistic sounds for soft bodies is a challenging task due to the complexity of the interactions. Therefore, automatic audio generation based on procedural approach has become an attractive method for digital synthesis of soft-body sounds. In ...
Example-guided physically based modal sound synthesis
Linear modal synthesis methods have often been used to generate sounds for rigid bodies. One of the key challenges in widely adopting such techniques is the lack of automatic determination of satisfactory material parameters that recreate realistic ...
Comments