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Defining grief play in MMORPGs: player and developer perceptions

Published:02 September 2004Publication History

ABSTRACT

In current literature, grief play in Massively Multi-player Online Role-Playing Games (MMORPGs) refers to play styles where a player intentionally disrupts the gaming experience of other players. In our study, we have discovered that player experiences may be disrupted by others unintentionally, and under certain circumstances, some will believe they have been griefed. This paper explores the meaning of grief play, and suggests that some forms of unintentional grief play be called greed play. The paper suggests that greed play be treated as griefing, but a more subtle form. It also investigates the different types of griefing and establishes a taxonomy of terms in grief play.

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  1. Defining grief play in MMORPGs: player and developer perceptions

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      cover image ACM Other conferences
      ACE '04: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
      September 2004
      368 pages
      ISBN:1581138822
      DOI:10.1145/1067343

      Copyright © 2004 ACM

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 2 September 2004

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