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Computing correlated equilibria in multi-player games

Published:22 May 2005Publication History

ABSTRACT

We develop a polynomial-time algorithm for finding correlated equilibria (a well-studied notion of rationality due to Aumann that generalizes the Nash equilibrium) in a broad class of succinctly representable multiplayer games, encompassing essentially all known kinds, including all graphical games, polymatrix games, congestion games, scheduling games, local effect games, as well as several generalizations. Our algorithm is based on a variant of the existence proof due to Hart and Schmeidler [11], and employs linear programming duality, the ellipsoid algorithm, Markov chain steady state computations, as well as application-specific methods for computing multivariate expectations.

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      cover image ACM Conferences
      STOC '05: Proceedings of the thirty-seventh annual ACM symposium on Theory of computing
      May 2005
      778 pages
      ISBN:1581139608
      DOI:10.1145/1060590

      Copyright © 2005 ACM

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      Publication History

      • Published: 22 May 2005

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