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FUN

Published:01 January 1988Publication History
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Abstract

We are in many ways just getting started on the problem of developing a set of concepts and a vocabulary for describing the quality of software and in particular its usability. Consider: easy to use, easy to learn, user friendly, productive, fun. How do these, and other terms used to describe software differ; how do they overlap? In this paper, we examine the confusion between being fun and being easy, as these terms are applied to end-user software and systems. This confusion is interesting in that we can ask how such a circumstance might have ever occurred. It is challenging in that we need to separately clarify the concepts of ease and fun, if they are to provide us any analytical leverage in understanding software quality.

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  • Published in

    cover image ACM SIGCHI Bulletin
    ACM SIGCHI Bulletin  Volume 19, Issue 3
    January 1988
    83 pages
    ISSN:0736-6906
    DOI:10.1145/49108
    Issue’s Table of Contents

    Copyright © 1988 Authors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 1 January 1988

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