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The social side of gaming: a study of interaction patterns in a massively multiplayer online game

Published:06 November 2004Publication History

ABSTRACT

Playing computer games has become a social experience. Hundreds of thousands of players interact in massively multiplayer online games (MMORPGs), a recent and successful genre descending from the pioneering multi-user dungeons (MUDs). These new games are purposefully designed to encourage interactions among players, but little is known about the nature and structure of these interactions. In this paper, we analyze player-to-player interactions in two locations in the game Star Wars Galaxies. We outline different patterns of interactivity, and discuss how they are affected by the structure of the game. We conclude with a series of recommendations for the design and support of social activities within multiplayer games.

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        cover image ACM Conferences
        CSCW '04: Proceedings of the 2004 ACM conference on Computer supported cooperative work
        November 2004
        644 pages
        ISBN:1581138105
        DOI:10.1145/1031607

        Copyright © 2004 ACM

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        Publication History

        • Published: 6 November 2004

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        CSCW '04 Paper Acceptance Rate53of176submissions,30%Overall Acceptance Rate2,235of8,521submissions,26%

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